The affective computing market is expected to witness market growth at a rate of 40.01% in the forecast period of 2021 to 2028.

All statistical and numerical data included in the persuasive Affective Computing Market research report is characterized with the help of graphs and charts which make it easy to understand the facts and figures. This global market research report provides with an array of insights about ICT industry and business solutions that will support to stay ahead of the competition. Businesses can successfully make use of the data, statistics, research, and insights about the ICT industry included in this report to make decisions about business strategies and to achieve maximum return on investment (ROI). Businesses can rely upon this top-quality Affective Computing Market report to accomplish an utter success.

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Market Analysis and Insights: Affective Computing Market

Market Research report on affective computing market provides analysis and insights regarding the various factors expected to be prevalent throughout the forecast period while providing their impacts on the market's growth. The rise in the adoption of advanced electronic devices bodes well is escalating the growth of the affective computing market.

The affective computing platform allows a computational device to sense and replies in real-time through artificial emotion AI or emotional intelligence, a customer's non-verbal emotional cues, utilizing video, physiology, gesture and moment and other behaviors communicate to the interface.

Affective Computing Market Scope and Market Size

On the basis of technology, the affective computing market has been segmented into touch-based and touchless.

On the basis of components, the affective computing market has been segmented into software and hardware.

On the basis of software, the affective computing market has been segmented into speech recognition, gesture recognition, facial feature extraction, analytics software, enterprise software, and others.

On the basis of hardware, the affective computing market has been segmented into sensors, cameras, storage devices and processors, and others.

On the basis of vertical, the affective computing market has been segmented into academia and research, media and entertainment, government and defense, healthcare and life sciences, IT and telecom, retail and e-commerce, automotive, banking, financial services, and insurance and other verticals.  

Affective Computing Market Country Level Analysis

The affective computing market is analyzed, and market size, volume information is provided by country, technology, components, software, hardware, and verticals as referenced above.    

The countries covered in the affective computing market report are

U.S., Canada, and Mexico in North America, Brazil, Argentina, and rest of South America as part of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, rest of Europe in Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC)  in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, rest of the Middle East and Africa (MEA) as a part of the Middle East and Africa (MEA).

The major players covered in the affective computing market report are 

Microsoft Corporation, IBM, Alphabet Inc., Apple Inc., Qualcomm Technologies, Inc., Saffron Tech Pvt Ltd, Sony Depthsensing Solutions SA/NV., Affectiva, Elliptic Laboratories A/S, Eyesight Technologies Ltd., Pyreos Limited, Cognitec Systems GmbH, Beyond Verbal, Numenta, GestureTek, Sightcorp, Sensum Co., audEERING, REALEYES DATA SERVICES LIMITED, Nemesysco Ltd, and Kairos AR, Inc. among other domestic and global players. Market share data is available for global, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA), and South America separately. 

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Highlights of TOC:

Chapter 1: Market overview

Chapter 2: Affective Computing

Chapter 3: Regional analysis of the Global Affective Computing Market industry

Chapter 4: Global Affective Computing market segmentation based on types and applications

Chapter 5: Revenue analysis based on types and applications

Chapter 6: Market share

Chapter 7: Competitive Landscape

Chapter 8: Drivers, Restraints, Challenges, and Opportunities

Chapter 9: Gross Margin and Price Analysis

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