The size of the global skill gaming market, estimated at USD 30.99 billion in 2022, is expected to increase by USD 35.61 billion in 2023 and USD 85.34 billion by 2030, with a CAGR of 13.3% over the course of the forecast period.

A game is considered to be skill gaming if the player's skill has any bearing on the result rather than just luck or chance. The platforms and games that ask players to use real money and compete against one another based on skill are included in the scope of this market study. Board games, sportsbooks, casino games, word games, puzzle games, and poker are some of the subcategories of these games.

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Information about the report:

  • Forecast Timeframe: 2023-2030
  • The starting year is 2022
  • Market Size in 2022- USD 30.99 billion
  • The market size in 2030 will be USD 85.34 billion
  • CAGR - 13.3%
  • Segments Included: according to deployment type, application, enterprise type, sector, and geographic region

The Skill Gaming Market is a large and growing sector that covers various aspects, such as market size, market share, market segment, and industry. The total amount of money that service providers make from offering their products to customers is referred to as the market size. The percentage of the market that is under the control of one provider, or a group of providers, is known as market share. The term market segment refers to the different categories of applications based on their functions, features, or target users. The term industry refers to the different sectors or domains that use applications for their business operations or activities.

Analyses of the worldwide Skill Gaming Market are conducted across regions, end-user industries, and material types. The study thoroughly examines segments and their sub-segments with tabular and graphic depictions. The segmentation can help investors and market participants create plans based on the report's list of the segments with the highest revenue growth rates.

By Skill Type Analysis,

Based on the type of skill, the market is divided into the physical and the mental.

The forecast period's highest CAGR is in the mental segment, which currently holds a sizable market share. The market for mental skill games is expanding as a result of factors including rising smartphone demand, technological advancements in the internet, and users' increasing purchasing power. Online transactions and customer payments have rapidly increased as a result of the digital revolution and the widespread use of cloud platforms for data storage. During the anticipated period (2023–30), the physical segment will expand at a significant CAGR.

By Game Genre Analysis,

The market is divided into card, board, dice, tile, word and number, puzzle, and animated games according to the game genre.

Due to consumers' tendency to switch to alternate board game products, which has significantly increased over the past five years, the board-based segment contributed to a sizeable market share in 2022. The region's undersupplied board game market is significantly influenced by gaming innovation.

By Industry Analysis,

Across different regions and countries, there are different laws and regulations governing various industries. These are also referred to as "barriers to entry," which refers to any conditions or rules that restrict the entry of newcomers to a market or industry or restrict the development of a particular technological advancement there. When it comes to skill-based games, they are frequently mistaken for gambling, which is prohibited in many nations. There is a misunderstanding about skill-based games that contain a significant element of skill that depends on chance and the extent, even though most laws restrict pure chance games.

By Key Industry Analysis

Strategic alliances and collaborations are formed by businesses to increase their business, products, technologies, and other offerings while generating annual revenue growth. Partnerships and collaborations vary according to business needs, such as the expansion of the product portfolio, which helps the company gain a larger global customer base. Market participants like FanDuel, Dream11, Skillz, and GameTaco, among others, form partnerships with other participants to organize and develop their corporate portfolios.

List of Key Companies Profiled:

  • Skillz, Inc. (U.S.)
  • Arkadium, Inc. (U.S.)
  • AviaGames, Inc. (U.S.)
  • GameDuell GmbH (Germany)
  • GSN Games (U.S.)
  • Junglee Games (U.S.)
  • Big Fish Games (U.S.)
  • Sports Technologies Private Limited (India)
  • Triumph LLC (U.S.)
  • Game Taco Inc. (U.S.)

By Region,

Major geographic areas like North America, Europe, Asia Pacific, the Middle East & Africa, and South America have been used to segment the market.

The region with the largest market share for skill games in 2022 was North America. The proliferation of mobile devices and the accessibility of new consoles in North America have both contributed to the market for video games in that region's recent exceptional growth. One of the biggest markets for video games is the United States, which also has the largest selection of publicly accessible games. The growth of the market is being fueled by rising affordability for local residents, a solid economic foundation, and contemporary technology. The immersive and interactive nature of augmented reality makes it ideal for mobile gaming. As a result, North American vendors are adding several new products to the category. 

The study report provides a thorough analysis of the size of the Skill Gaming Market Size globally, including regional and country-level market size analysis, CAGR estimation of market growth during the forecast period, revenue, key drivers, competitive background, and sales analysis of the payers. The paper also discusses the principal risks and challenges that will be encountered over the projected period. The Skill Gaming Market is divided into two categories: type and application. Players, stakeholders, and other participants in the global Skill Gaming Market will be able to gain the upper hand by using the study as a valuable resource.

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