The Dream Paladin plays wonderfully. Also known as a Tesladin, this Paladin effortlessly clears all content. Commanding a Level 30 Holy Shock Aura from both a Dream Helmet and Dream Shield, this build vaporizes everything it touches...as well as things it does not touch! If you enjoy jumping directly into the fray and melting monsters with reckless abandon, the Dream Paladin may be the build for you!

This build wields massive Lightning and Physical Damage simultaneously, making the Dream Paladin probably the most powerful, versatile late-game build. In addition to insane on-hit damage with Zeal, the Tesladin's Dream-granted Holy Shock Aura passively deals significant Lightning Damage to surrounding enemies within an Area of Effect (AoE). Having a strong active Conviction and Decrepify in the Mercenary's The Reaper's Toll, this build rarely encounters difficulties with monster Immunities. The only real disadvantage to the Dream Paladin is its expense - it takes 2 Jah Runes at least.

Use Crack from the Heavens when facing Lightning Immune monsters to improve your damage against them. To optimize this Sunder Charm you'll need as much -% Enemy Lightning Resistance as you possibly can. Level 25 Conviction Aura accomplishes this alone. Crescent Moon would further improve your Lightning Damage against these mobs.

Use Bone Break when facing Physical Immune monsters to improve your damage against them. The Reaper's Toll equipped around the Mercenary provides enough -% Enemy Physical Resistance using its Decrepify proc to create Bone Break effectively.

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Overall, Crack from the Heavens is much more impactful than Bone Break on the Dream Paladin.

Attributes

Note: This section gives you the standard Stat Point allocation. Build Variants may need different allocations!

Strength

Allocate enough Stat Points into Strength to equip all your gear. Take into account just how much Strength your gear provides when equipped.

Optional: Put additional Stat Points into Strength to improve your Physical Damage.

Dexterity

Allocate enough Stat Points into Dexterity to achieve max Chance to Block (75%). Make sure that Holy Shield is active just before putting Dexterity Points in. More Dexterity is required at higher Character Levels. In addition to Dexterity and Character Level, Shield Bases also affect the Chance to Block.

Vitality

Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity, and Energy requirements.

Energy

Don't allocate any Stat Points into Energy. Mana pricing is mainly covered by the “x% Mana Stolen per Hit” stat in your gear. This build also gets enough Mana from gear, Charms, buffs, and Mana Potions.

This may be the Standard Best in Slot (BiS) Dream Paladin featured at the beginning of the guide. It may be the balanced "jack-of-all-trades" version, able to perform probably the most tasks well. This variant may be the point of comparison for those other variants. It carefully balances Damage, Magic Find, and Teleport mobility. Crack from the Heavens and Bone Break improve your damage against their respective Immunities. This setup achieves the 48% Faster Cast Rate Breakpoint on Weapon-Swap.

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