Before the Server Slam beta goes survive May 12, we’ll walk you through three best Diablo 4 Druid builds you should attempt during the Server Slam weekend, these builds with max level 20 are concentrating on the skill tree but they are going to be potentially powerful in May beta and full game.

Top 3 Diablo 4 Druid Builds for Server Slam - Best D4 Druid Build in May Beta & Full Game

The main stuff that changed for that Druid class in Diablo IV was that companion skills will deal heavily increased damage, and all ultimate skills have experienced their cooldowns reduced, after which usability improvements were designed to Maul and Pulverize. Using a non-shapeshifting skill will transform a Druid back to its human form. Below are three D4 Server Slam Druid builds recommended by Toyhouze, including Strom Druid, Werewolf Druid, and Earth Druid, you can use them to check the changes within the upcoming May beta and final game.

I - D4 Druid Build for Server Slam (Storm Druid)

This is likely to be a guaranteed solid build for Druid in Diablo IV Server Slam with the type of best skills. You can apply vulnerability to Ashava with Storm Strike, Tornado, and Hurricane, as well as potentially due to Elemental Exposure, you ought to be doing a lot of damage, especially with Nature's Reach. Then make certain to get Earthen Bulwark and Enhanced Earthen Bulwark, a pleasant defensive cooldown that may get you from CC, lastly Hurricane and Enhanced Hurricane, enemies who're damaged by Hurricane are slowed by 25 for 2 seconds to ensure that turns that 9% into 18 increased damage.

Skill Tree

You will go with Storm Strike, when you get Fierce Storm Strike, it'll apply AOE vulnerability for your enemies, and Tornado is very strong, you may make it to ensure that Tornado shoots one more tornado, and in addition, it applies vulnerability, so we're going a storm build after which you could get Heart from the Wild and Wild Impulses, that's core skills that deal more damage at more spirit cost.

- Basic: Storm Strike (1/5) -> Enhanced Storm Strike -> Fierce Storm Strike

- Core: Tornado (1/5) - Enhanced Tornado -> Raging Tornado, Heart from the Wild (1/3) -> Wild Impulses (3/3)

- Defensive: Earthen Bulwark (1/5) -> Enhanced Earthen Bulwark, Nature’s Reach (3/3)

- Wrath: Hurricane (1/5) -> Enhanced Hurricane, Elemental Exposure (1/3) -> Charged Atmosphere (1/3)

Legendary Aspects

When you are looking at the Legendary Aspects, there's nothing guaranteed about these, but when you could find these by gambling, Runeworker's Conduit Aspect and Stormchaser’s Aspect are extremely strong to ensure that your tornadoes seek nearby targets.

- Runeworker's Conduit Aspect

- Storm chasers Aspect

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II - D4 Druid Build for Server Slam (Werewolf Druid)

The second Diablo 4 Druid build is an Envenom Werewolf build that you will go with if you wish to be a shapeshifter and it is pretty much likely to be good guaranteed within the May beta.

Skill Tree

If you wish to open up the Claw if you are dedicated to going shapeshifter, then proceed to get Shred and you may make it strong with specific aspects from dungeons, also opt for Heart from the Wild and Wild Impulses to ensure that Shred does more damage, you will get three points into Predatory Instinct for 9% increased Critical Strike chance. Crit is super essential in this build. You'll switch Primal Shred to Raging Shred and you will switch Wild Claw to Fierce Claw to ensure that does poison, this is the beginning of the werewolf poison build, you chose all of the werewolf skills but additionally Vine Creeper for your activated capability to get that 20 increase Critical Strike chance.

- Basic: Claw (1/5) -> Enhanced Claw -> Wild Claw/Fierce Claw

- Core: Shred (1/5) -> Enhanced Shred -> Primal Shred/Raging Shred, Heart from the Wild (1/3) -> Wild Impulses (3/3), Predatory Instinct (3/3)

- Defensive: Blood Howl (1/5)

- Companion: Vine Creeper (1/5) -> Enhanced Vine Creeper -> Brutal Vine Creeper

- Wrath: Rabies (1/5), Neurotoxin (1/3), Envenom (1/3)

Legendary Aspects

There tend to be more legendary aspects you could put into this build besides both of these, however, these are the ones that are guaranteed good. Storm chasers Aspect critical strikes with Shred deal twenty percent of the damage dealt as lightning harm to the target and surrounding enemies, you could get this in Fractured Peaks, the main reason this is good is the fact that there's so much Critical Strike chance using the Vine Creeper activation. Then Nighthowler's Aspect provides you with a 5 % increased Critical Strike chance if you use Blood Howl, you could get that in the Forbidden City in Fractured Peaks.

- Storm chasers Aspect

- Nighthowler's Aspect

III - D4 Druid Build for Server Slam (Earth Druid)

The last build for that Diablo IV Druid class is most likely weaker compared to the previous two throughout the beta without guaranteed legendary aspects, but Earth includes a high possibility of being extremely strong in mid to late-game when the full game launch.

Skill Tree

This Druid build begins with Earth Spike and you could get Enhanced Earth Spike which provides you a 10% opportunity to stun, move right down to get Landslide, Enhanced Landslide and Primal Landslide, Heart from the Wild, and Wild Impulses again for increased damage from core skills. Whether you select Storm or Earth, you wish to get Nature’s Reach 9% increased damage will end up 18%, once they're slowed, stunned, or mobilized there are stuns already within this build. Boulder is one of the strongest abilities for Earth Druid, obtain the Enhanced and Natural version to improve its Critical Strike chance.

- Basic: Earth Spike (1/5) - Enhanced Earth Spike

- Core: Landslide (1/5) -> Enhanced Landslide -> Primal Landslide, Heart from the Wild (1/3) -> Wild Impulses (3/3)

- Defensive: Earthen Bulwark (1/5) -> Enhanced Earthen Bulwark -> Innate Earthen Bulwark, Nature’s Reach (3/3)

- Wrath: Boulder (1/5) -> Enhanced Boulder -> Natural Boulder

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